• Fluent in the Unity 3D Pipeline and C#
• Has an analytical and strategic approach to creative solutions
• Games Designer, Lecturer, Educator & Mentor
• Currently working in the education space and thrive to educate others for their future carriers
• Passionate in creating solutions for the bigger picture
Thriving to teach others in a brilliant career of games design, games production and programming. Lecturing students on current technologies and current practices in the games industry, bringing professional advice to those seeking a career. AIE has been a brilliant experience and is very rewarding to see new and old faces step forward in a new career path and strive for new goals.
Quite a unique opportunity, primarily working on the design decisions for the studio and oversee the production and scheduling for projects, our first commerical release was Minecart Mayhem in 2016, since we are striving to create unique opportunities that are not fulfilled by the market.
The catalyst to the career path I am in, during developing levels I primarily worked with Source Engine to create levels for communities that wanted a unique design for their communities server's and was tailored to their needs.
With a handful of projects, I enjoy making prototypes and participating in game jams while working on games for Ludatik. A fair amount of these smaller projects are a mix between intinal concepts shown for class demostration that were expanded and interated on to be a small project for demonstration purpose.