ttt_launchpad

Level Design Details: The level was one of my first released projects and over 7 months collaborating with my friends and discussing what works and doesn’t work; I was able to make this map successful.

Concept/Design: Similar to that of 007 Aztec and Moonraker with certain traps like that from GoldenEye: Rogue Agent.

Materials/Models: Valve Assets from Counter Strike: Source and Half-Life 2

Tools: Valve Hammer Editor

Level Designed On: ~August 2013

Level Accomplished By: 10 November 2013

rp_bullworth

Level Design Details: This map was a recreation of the academy from Bully the videogame. The map is also known as rp_saintlouis

Concept/Design: Using refrence from Bully the video game.

Materials/Models: Valve Assets from Counter Strike: Source, Half-Life 2 and custom materials.

Tools: Valve Hammer Editor, Photoshop

Level Designed On: 20th July 2014

Level Accomplished By: 13th October 2014

gnf_offical

Level Design Details: This map was the most diffrent I have delt with yet, using a typical style of MOBA games and AOE games it was designed to have a dark side and a light side.

Concept/Design: The clients conecpt art with the touch up’s of my creativity.

Materials/Models: Valve Assets from Counter Strike: Source, Half-Life 2 and custom trees.

Tools: Valve Hammer Editor

Level Designed On: 9th January 2014

Level Accomplished By: 12th January 2014

rp_downtown_fo

Level Design Details: This was a commision for a previous client, The idea was to combine rp_downtown_v2 sewers and underground with rp_downtown_v4c_v2 and modernize the level and optimize it too.

Concept/Design: Modernize the older look to be new.

Materials/Models: Valve Assets from Counter Strike: Source and Half-Life 2

Tools: Valve Hammer Editor, Photoshop

Level Designed On: 28th December 2013

Level Accomplished By: 10th January 2014

rp_fatality

Level Design Details: The level was designed for a roleplay server community owner which wanted a commisioned level to suit their needs.

Concept/Design: Cityscape with a modern design

Materials/Models: Valve Assets from Counter Strike: Source and Half-Life 2

Tools: Valve Hammer Editor

Level Designed On: 13th November 2013

Level Accomplished By: 4th December 2013

gm_heroicgamers

Level Design Details: This was a commision for someone who wanted to show off they had a Team Fortress 2 server, Minecraft and Garry’s Mod Sandbox server.

Concept/Design: Implemented the use of Minecraft, Team Fortress 2 and Garry’s Mod into the map.

Materials/Models: Valve Assets from Counter Strike: Source, Half-Life 2 and a custom Minecraft texture pack.

Tools: Valve Hammer Editor

Level Designed On: 27th November 2013

Level Accomplished By: 11th December 2013