Level Design Details: The level was one of my first released projects and over 7 months collaborating with my friends and discussing what works and doesn’t work; I was able to make this map successful.

Concept/Design: Similar to that of 007 Aztec and Moonraker with certain traps like that from GoldenEye: Rogue Agent.

Materials/Models: Valve Assets from Counter Strike: Source and Half-Life 2

Tools: Valve Hammer Editor

Level Designed On: ~August 2013

Level Accomplished By: 10 November 2013

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