Level Design Details: The level was one of my first released projects and over 7 months collaborating with my friends and discussing what works and doesn’t work; I was able to make this map successful.
Concept/Design: Similar to that of 007 Aztec and Moonraker with certain traps like that from GoldenEye: Rogue Agent.
Materials/Models: Valve Assets from Counter Strike: Source and Half-Life 2
Tools: Valve Hammer Editor
Level Designed On: ~August 2013
Level Accomplished By: 10 November 2013